
public class ClientPlayerUseAbilityMessage extends ClientPlayerMessage {
	int x,
		y,
		type;
		
		public static final int ATTACK = 1, SPECIAL = 2, HEALTH = 3, MANA = 4;
		
	public ClientPlayerUseAbilityMessage(int id,int type, int x, int y) {
		super(id);
		this.type=type;
		this.x=x;
		this.y=y;
	}
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	public int getType() {
		return type;
	}
	public void setType(int type) {
		this.type = type;
	}
}
